Innovation, it seems, is all the rage. The final Digital Britain report refers to it no less than 76 times (compared to 5 mentions of the word ‘museum’) - although to be fair this compares pretty favourably to the 91 mentions of ‘users’ and 80 of ‘value’.
Reading through the report, it is clear that whatever the unique selling point of UK Plc may be, much of it rests on our ability to innovate - to generate new ideas, techniques, products and business models. The real economics of the Digital Economy are opaque at best, but they certainly seem to depend on monetising both our ability to generate new Intellectual Property and our first-mover advantage (such as it may be) in fields from gaming to infrastructure and possibly even culture.
This is, itself, no bad thing. The UK has a long heritage of boffinry and invention and our contribution to the global advancement both of technology and humanity (give or take some expansionist Colonial behaviour) has consistently outpaced our size and the scale of our public investment.
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